The Art of Team Management in Football Video Games
The popular คู่มือ คาสิโนออนไลน์ UFABET ของคุณ Football Manager series, which was first launched in 1992 as Championship Manager, has sold over 20m copies on PCs, Macs and smartphones. It can appear, to the uninitiated, to be little more than a series of soccer-themed spreadsheets. Yet within the neat rows of numbers and letters a fully rounded representation of professional football is hidden. Public relations, transfers, training regimes, injuries, diet: no aspect of modern football is left untouched by the game’s purring algorithms.
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As a result, players of the game have a unique opportunity to create meaning in the world of football by selecting and coaching a team that will perform well on the pitch. But this task is not easy, as the in-game database contains over 250 data points on 320,000 players drawn from 116 divisions across 51 countries. Getting these statistics right is crucial for the verisimilitude of the experience.
In fact, the fidelity of the Football Manager database is so high that it has attracted real-life clubs and sports analytics companies to collaborate with its creators. The League Managers Association, for example, uses the game as part of its training for new managers, assigning them a Norwegian team that they must turn around in so many weeks.
Unlike EA’s FIFA franchise, which has become synonymous with a style of play that makes angular, fringy-haired players glide across the screen as they kick and punch their way through rival teams, the Football Manager series encourages gamers to identify with nonwhite protagonists. Its latest story line follows a gifted mixed-race teenager in London, Alex Hunter, whose rise to stardom could elevate him to hometown hero status or plunge him into a maelstrom of drug abuse, domestic violence and mental illness.